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December 24th, 2005
Update - Jay Navok

Greener Grass, Part 1: The Charm of Childhood

It’s been said that “the charm of Japanese life is largely the charm of Childhood.”

As I consider my own interests in understanding Asia, and in particular Japanese society, I reflect upon what it is in Sailor Moon, that cultural asset that drew my initial interest, that still manages to capture my imagination and point it toward wanting to comprehend the complexities of another culture.

Is this the charm of childhood?

The way I see it, nostalgia for childhood plays a hand in adult attraction toward Sailor Moon in two ways. One is fantasy, the other reality. This intertwined duality is extant wherever you interact with fiction. Indeed, one of the greatest challenges in attempting to analyze literature or any form of media is where you draw the line between studying only the text, the exposure of the text, or how far to look at both. In many cases it’s an exercise wrought with peril, particularly among academics who love to nitpick.

Let’s turn to reality first. This is the simplest to understand on the surface, but the most complex as you delve deeper. Like many of you, I became a fan of the series as a young teenager. I know that this is also the case with a large portion of our readership because you’ve taken the time to contact me and let me know. (I heard this in particular with those who were gracious enough to inquire about the tour and explain their desire for attendance.)

Or is this the charm of childhood? (For a sad 35-year-old Japanese otaku.)

When I rewatch an episode of Sailor Moon, I’m able to recapture certain portions of what we tend to think of as ‘simpler times’ (although often enough this is a retrospective illusion; those times were just as complicated as things are for us today.) Different formats bring back different memories, often to when I first watched them. The dub to 1996, the late R season subs to 1997, S, SuperS, and Stars to 1998 and beyond. I am sure years down the road, when I consider the Pretty Guardian series, I’ll also be reminded of what life was like for me circa 2003-2005.

To explicate this a bit further, let’s consider part of what draws many of us to anime, manga, video games, etc. in the first place.

Many say they enjoy anime because it’s “oriented toward adults.” Cartoons for adults! A concept ahead of its time.

An implication in saying that some anime is “cartoons for adults” is that cartoons have an intrinsic childish quality. How is this so? On one level it’s the bright colors, shapes noises, motions that we might have been attracted to since we were young.

For those of us who may appreciate anime as an artform and even have framed cels on our wall, consider how our taste in visual appeal differs from those who have impressionist paintings. Brush strokes are not visible, but black outlines strike the eye and give contrast between character and background. Rather than light colors, bold solids capture our attention. Children’s toys often have the same lack of detail and attention to solid, outlined colors.

Anime highlights sharp, bright, contrasting colors.

I am suggesting that there is a basic attraction to the art style of comics, cartoons, and videogames (the majority of which are popular these days come from Japan) that hits us on a childhood level, although I am not saying that there is anything wrong with this.

I didn't mean to use a Sailor Moon toy for an example, but it came up on page 5 of a Google image search for children's toys, which I think says something, Anyway, note the similar color use between it, the other children's toy, and the Sailor Venus image above.

There’s another level at which we appreciate anime, manga, and such, however, which is that of nostalgia. The protagonists themselves are often young, ranging from pre-adolescents to young teenagers; the adventures they have, while potentially dangerous, almost always have a happy ending. The animators and storywriters create worlds in which we viewers can feel safe, while still having new experiences through the eyes of our protagonist, often that of the ‘ordinary girl’ Tsukino Usagi. It’s because she’s ordinary that she’s the main character, and it’s because she’s the main character that she’s ordinary, but more on my thoughts on this in WoL 2.

Then there are the personal nostalgia experiences we can recapture- as I said, many times I am brought back to the 1990s when I pop in a volume of the series. Odds are you already understand what I mean, so let’s turn to fantasy.

Chibiusa doesn't rank high among Americans due in my opinion to the "scrappy doo" theory, but she was always one of the top among Japanese fans.

In some ways we’ve already touched on the fantasy side of childhood in these works, by considering how the stories woven are able to place us in the eyes of someone potentially much younger. (This is kind of what I mean by how the seemingly two-faced coin of reality and fantasy in studying fiction is more ying-yang than we realize.)

But there’s more to the idea that, what is in this specific case a Japanese fantasy, holds the charm of childhood. Consider the elements of its fantasy: the gaining of super powers, talking animals, fairytale royalty. This is the stuff childhood dreams have been made of since time immemorial. Our interest in Sailor Moon and many other anime or manga is often because these fictional worlds nurture the imagination we had as children, and create bubbles in which we can lose sight of the complex realities around us.

Fantastic fairytale worlds.

This is not the case for all fantasy, but there are elements of childhood in nearly all of it, and Japanese fantasies seem to have at least as much childhood fantasy elements as is in Harry Potter and other Western pop fantasy, if not more.

Thus, at the start I did not quote “the charm of comics and cartoons is largely the charm of Childhood”; the quote said Japanese life. The two are not normally interchangeable, but the outpouring of Japanese anime, manga, and video games across the globe has redefined our understanding of pop culture. These works, no matter how displaced they seem from average life, are always infused with qualities from their origin culture, and this origin culture is producing pop cultural works that seem dependent on its audience looking for something that can appeal to at least one aspect, if not many more, of childhood.

Indeed, the man who said “the charm of Japanese life is largely the charm of Childhood”? That’s Lafcadio Hearn, one of the most famous westerners to live in Japan and study the country and its people. He wrote that in the late 1890s.

Yet what does “Japanese life” really mean? We need to qualify ourselves; Sailor Moon may have charms of childhood, and Sailor Moon being Japanese may be part of the reason for this, but to take this line of thought to its furthest extent, you reach the ridiculous view of Japan and its cult of Kawaii as a land of people who never grew up. The problem with such generalizations is that their vagueness permits extrapolations that have potentially damning consequences, which we’ll examine in Part 2 of this series.

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